﻿using System.Net.WebSockets;

namespace WishServer.Model;

public class Session
{
    public string ClientId { get; set; }

    public ConnectionInfo ConnectionInfo { get; set; }

    public WebSocket WebSocket { get; set; }

    public string GameCode { get; set; }

    public string RoomId { get; set; }

    public PlatformEnum Platform { get; set; }
}